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Nov. 11th, 2005 21:44USS S.T.O.R.M description
Nov. 11th, 2005 21:38U.S.S. S.T.O.R.M. Equipment
Nov. 6th, 2005 10:13Delivering one of the distributors
Oct. 21st, 2005 11:31The minister delegated to Industry visited us
Aug. 25th, 2005 15:00August 2005: a machine learning 3D app to crack the lotto
Feb. 6th, 2005 17:11Nightmare Creatures : Third Opus

USS S.T.O.R.M description

Nov. 11th, 2005 21:44 by Stéphane de LucaPermalink | TrackBack: https://stephanedeluca.com/trackback/273 — updated on Oct. 29th, 2018 16:36 exists for 19 years & 5 months ago


  • Dimensions: Height: 10”, Length: 30”
  • Power Plant: Magnetic Hydro-Dynamic Propulsion
  • Maximum speed: 30 knots

S.T.O.R.M. can carry 3 aquanauts. It has multiple weapons, and an R.O.V. drone submersible.


Weapons Description

Listed by destructive power from lowest output to maximum destructive power.

(a) Laser beam.

10 KiloJoule pulsed laser. Extremely responsive, the laser shoots forward.
(b) Neutron beam.

The unidirectional beam shoots forward like the laser. It has a 10 TeraJoule output, and can annihilate most objects quickly and effectively.
(c) Dual Plasma beams

Two cannons permit you to shoot both upwards and downwards simultaneously.
(d) Torpedoes.

Self powered, they have highly destructive power and long range.

(e) Photon bombs.

They are tactical weapons due to a limited area of use. But they are the most powerful of S.T.O.R.M. weapons.



U.S.S. S.T.O.R.M. Equipment

Nov. 11th, 2005 21:38 by Stéphane de LucaPermalink | TrackBack: https://stephanedeluca.com/trackback/272 — updated on Oct. 29th, 2018 16:48 exists for 19 years & 5 months ago

S.T.O.R.M. can only carry a limited quantity of ammunition for each weapon type. But on the way to the drill head, you will be able to find ammunition refill packs.

(f) Mechanical arm (g) R.O.V ( Remote Operational Vehicle) (h) Anessa
It's a useful part of the S.T.O.R.M. submersible. It enables you to collect ammunitions packs, oxygen refill packs, etc. or allows you to handle any object you will find on your mission.
But be aware that this highly technical part of S.T.O.R.M. is also very fragile. You could loose it.
This mini submarine is remotely guided. It has laser beam weapons. It can be use in a hostile or narrow area where neither the S.T.O.R.M. nor the diver can enter. This is the most advanced computer technology in existence. Its holographic memory bank technology offers you highly accurate advice and reporting on any problems that may occur. It has a female personality interface, and you can rely on it completely. Your best friend in a battle.



Delivering one of the distributors

Nov. 6th, 2005 10:13 by Stéphane de LucaPermalink | TrackBack: https://stephanedeluca.com/trackback/261 — updated on Nov. 18th, 2018 04:15 exists for 19 years & 5 months ago - .

Recruiting new dealers was one of the strategic action to lead in order to enforce the position of the company.

On the right, is a former electronic shop with; his manager wanted to expand his business and revenus so that he signed an exclusive dealer agreement with me: I did provide wholesales, technical support, coaching and training.




The minister delegated to Industry visited us

Oct. 21st, 2005 11:31 by Stéphane de LucaPermalink | TrackBack: https://stephanedeluca.com/trackback/249 — updated on Mar. 31st, 2019 13:33 exists for 19 years & 6 months ago

François Loos — minister delegated to Industry — visited In-fusio this Friday as a demonstration to his support for the French video game industry.

Indeed, after UbiSoft last week, it is with turn IN-FUSIO—the leader of the play and services associated on mobile telephone—to be put at the honour.

Gilles Raymond—the founder of the company— accommodated, and with all the team, presented the company as well as the many projects in progress to him; and in particular, "ProjectX"—my project— a MMO mobile cross-platform technology for desktop/cellulars.

Let us recall that the ministers François Loos and Renaud Donnedieu de Vabres—Minister for the culture and communication—commonly decided to set up for the beginning 2006, as soon as the European Commission allows it, a tax credit intended to support and develop the French creation of video game.

This additional support, which should mobilize 30 million euros as of the first year, supplements the selective support brought by the Funds of Assistance to the Multi-media Edition (FAEM).

See the official press release from the Minister of the Industrie{title:"Press release only available in French"}.




August 2005: a machine learning 3D app to crack the lotto

Aug. 25th, 2005 15:00 by Stéphane de LucaPermalink | TrackBack: https://stephanedeluca.com/trackback/903 — updated on Apr. 22nd, 2019 15:00 exists for 19 years & 8 months ago - .

During the summer 2005, I spent a month working on a way to improve my chances to win the French lottery and in August, I came up with SdlLoto.

SdlLoto: a realtime 3D visualisation with WarStation™ / Java

I used the WarStation port to Java I completed in July to develop SdlLoto.

I thought I could find a 3D visualisation that would help me in developing ideas I had.

Failling to find visual patterns

I initially thought I could find visual patterns in series of wining number, but I get to nowhere.

Machine learning: neural network and DNA-programming

Several years ago, I had explored genome programming on my HP4/CV in order to recognise letter glyphs.

For the lotto, I wanted to simulate multiple ways to draw 6 numbers and test it against all the previous actual wining draw I had in database.

I created millions of players, each picking a drawing method, and generated 1024 generations. Because the computing time was long, I made a server version of the sw and ran it on a server during the night. Once the best guess was ready I could run the 3D client version on my computer, get the guess numbers and play then for real.

In order to help tracing the whole process, I visualised the multiple genomes as a rolling bitmap image which I displayed at the bottom of the screen:

My conclusion was I really thrived to work on such a subject and learned tons of stuffs. But I never won the lottery though. No problem.




Nightmare Creatures : Third Opus

Feb. 6th, 2005 17:11 by Stéphane de LucaPermalink | TrackBack: https://stephanedeluca.com/trackback/268 — updated on Nov. 12th, 2018 23:05 exists for 20 years & 2 months ago - .

The project started in September 2000 in the pre-design stage. In addition to the concept document of the game, the very compact team (5 staffs) released the following pre-trailer. It was intended to communicate about the game to Kalisto members as well as to the publisher community.

As soon as we received the Xbox kit, during June 2001, we did port our PC engine in less than 3 months; we produced an interactive demo of the game for the London ECTS 2001 where it received an extremely positive welcome.
Many publishers were interested in publishing the game, and finally UBIsoft did sign the contract.

Unfortunately, with the bankruptcy of Kalisto in April 2002, the development was stopped and the promising title will never hit the market.




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