Angel Quest is the video game I developped from May 1996 to September 1997 for GT Interactive. This project was the first to use optical motion capture for realtime animation: we pioneered this advanced technology.
The heroes was an Angel living in a very large world: he could make use of his ability to fly to speed up its move towards the next location to visit.
Numerous characters were also there to help him find his way, giving him potential clues through interactive dialogs.
The game was developped for Sony PlayStation and PC.