Angel Quest

July. 10th, 1997 02:33 by Stéphane de LucaPermalink | TrackBack: https://stephanedeluca.com/trackback/238 — updated on Oct. 29th, 2018 19:17 exists for 27 years & 4 months ago

Angel Quest is the video game I developped from May 1996 to September 1997 for GT Interactive. This project was the first to use optical motion capture for realtime animation: we pioneered this advanced technology.

The heroes was an Angel living in a very large world: he could make use of his ability to fly to speed up its move towards the next location to visit.

Numerous characters were also there to help him find his way, giving him potential clues through interactive dialogs.

The game was developped for Sony PlayStation and PC.



Angel Quest

July. 10th, 1997 02:33 by Stéphane de LucaPermalink | TrackBack: https://stephanedeluca.com/trackback/278 — updated on Nov. 13th, 2018 01:11 exists for 27 years & 4 months ago  Content not available in English.

Angel Quest est un jeu video que j'ai développé de mai 1996 à septembre 1997 pour GT Interactive. Ce projet fût le premier jeu à utiliser un système d'acquisition optique de mouvements (motion capture).
Ce jeu fût développé pour Sony PlayStation et PC.