S.T.O.R.M is a video game I developed from October 1994 to April 1996 with a team composed with first-time employed people.
STORM is an action/adventure game designed and developped at Virtual Studio in France for American Softworks Corp and Electronic Arts, many target platforms were addressed.
The game is a 3-CD set which includes about 45 min of CGI in two different resolutions, with about 12 different 3-part levels, supported by 12 original sound tracks composed by Christophe Zurfluh.
The game won the International Festival of Underwater Movie 1st Prize at Cannes (France) in 1996.
Some screenshots of the action mode:
S.T.O.R.M. can carry 3 aquanauts. It has multiple weapons, and an R.O.V. drone submersible.
Listed by destructive power from lowest output to maximum destructive power.
(a) Laser beam.
10 KiloJoule pulsed laser. Extremely responsive, the laser shoots forward.
(b) Neutron beam.
The unidirectional beam shoots forward like the laser. It has a 10 TeraJoule output, and can annihilate most objects quickly and effectively.
(c) Dual Plasma beams
Two cannons permit you to shoot both upwards and downwards simultaneously.
Self powered, they have highly destructive power and long range.
(e) Photon bombs.
They are tactical weapons due to a limited area of use. But they are the most powerful of S.T.O.R.M. weapons.
|(f) Mechanical arm||(g) R.O.V ( Remote Operational Vehicle)||(h) Anessa|
It's a useful part of the S.T.O.R.M. submersible. It enables you to collect ammunitions packs, oxygen refill packs, etc. or allows you to handle any object you will find on your mission.
But be aware that this highly technical part of S.T.O.R.M. is also very fragile. You could loose it.
|This mini submarine is remotely guided. It has laser beam weapons. It can be use in a hostile or narrow area where neither the S.T.O.R.M. nor the diver can enter.||This is the most advanced computer technology in existence. Its holographic memory bank technology offers you highly accurate advice and reporting on any problems that may occur. It has a female personality interface, and you can rely on it completely. Your best friend in a battle.|
The game features about 1 hour and a half of video, plus 13 sound tracks.
The game won the Fiction prize of the World Festival of Underwater Pictures in Antibes, France, in 1996.
As I don't have a numeric version of the movie, the following is an attempt to reconstitute it by taking snap shots from the game:
Arrival on departure site:
Arrival at HP1: the first underwater station
…is causing an the accident:
Need to explore with STORM through the passage:
The probe detects unknown life:
Ennemies are coming:
Atlantis history explained: