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– Sdl's –
WeeklyNews

Lite Edition, Year 2010

Vol. 17, Fri. Mar. 12th, 2010 02:47
M C M L X X X I I :   T W E N T Y - E I G H T   Y E A R S   O F   P R O G R A M M I N G   A N D   T E C H N O L O G Y   D E S I G N 

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MCMVXXXII: TWENTY-EIGHT YEARS OF PROGRAMMING AND TECHNOLOGY DESIGN


Our life as a programmer will never be the same.

June. 1st, 2006 20:47 by sdelucaPermalink | TrackBack: http://stephanedeluca.com/trackback/340 | del.icio.us logoDel.icio.us — updated on Mar. 21st, 2008 21:51 exists for 3 years & 9 months ago — Rate:

Our life as a programmer will never be same.

Remembering twenty-four years ago -- back in 1982 -- the first time I get in touch with what I will call a computer; it was a Texas Instrument TI-57, a calculator equipped with a simple numeric display and a maximum of 50 programmable instructions. It was right after xmas, at school, a friend of mine showed me the calculator, saying something like: "look at that!" and while pressing a strange "RUN" key, the TI to display this incredible thing: 9, 8, 7, 6, 5, 4, 3, 2 and 1! This automatic count down somewhat blew up my brain!

This event triggered the beginning of my interest in computing at-large. But at that time, I was miles away to imagine from what one could achieve, years after years. And even the most anticipating fiction never matched what actually appeared years afters.

My first mobile phone was purchased in 1996, ten years ago; I was then completing my first PC, Saturn and PlayStation project in Paris. The handset was small enough to make people in the streets stop by and stare at me when I was passing a call.
I understood at that time that one day, people would use their mobile phone to play, connected each others to a gigantic MMO game via the air. But I thought it would take tens of years to come up.

Once again, things arrived more rapidly than expected: only ten years after, the industry is about to reach 1 billion of new handsets sold this year. How it comes? Innovation. Building new markets thanks to new products or technologies.

That's fine.

But what's really cool, is that I am in the place trying to push the envelope one step further, participating to this course, spreading new ideas or usages. New technologies.

But what could be new technologies if they are not streamlined enough and not really made for casual users? While the world of the mobile industry was already fast paced, there wasn't that much innovation since the appearing of 3G/3G+ network. Same ideas were simply recycling again and again.

By chance, the promising 3 billion users market definitively attracted new entrants. Once again, Apple came up with a great design along with well defined features with its iPhone, and simply redefined almost everything in the industry. Amazing.

But how does this is likely change our programmer's life? Well, where others simply put Java ME (90% of the market) or Symbian (5%) or even Windows Mobile on their devices, Apple did choose not to sacrifice the performance and homogeneity; they simply embedded their own system - Leopard - and did provide the Xcode environment. But more importantly, they came up with an unique and incredible simple distribution scheme: developers choose the price for their app, and Apple take care of everything via iTunes - distribution and payment - for a mere 30% of the revenu.

Nice!

Sdl, Paris

Written in June 2006, last updated in march 2008.

1 comment(s) | Reddit!

   

« It's amazing to see how much value one can create with a simple computer: Microsoft, Google, to cite a few…
But it requires so much involvement that few people even dare to try.
So, what are you waiting for? »




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    Last additions and updates:

    1. Web-to-Wireless MMO Technology updated on Mar. 9th, 2010 23:47
    2. Does Apple have the sense of humor? — or how you could have had Steve Jobs in your pocket for Christmas! updated on Jan. 19th, 2010 00:40
    3. AppStore : 100k apps, et après ? c'est la consolidation ! updated on Jan. 19th, 2010 00:30
    4. Santa Claus didn’t bring everything you wanted? Let’s shake him down! updated on Jan. 19th, 2010 00:15
    5. Sdl at Google London updated on Sept. 14th, 2009 20:03
    6. Lingua: what simple ideas could improve programming languages? updated on Sept. 10th, 2009 19:40
    7. Marychard™ Technology for iPhone®: 3D and networking updated on July. 31st, 2009 13:12
    8. I quit MobiLuck.com and go ahead for new adventures updated on July. 28th, 2009 21:33


    My pet projects:


    mtrackr.com: your personal coach helps you reach your objectives.
    This concept is designed as the first "abstract application for the common human being": a Web 3.0 powerful online application with minimum requirement — UI is limited to a single input field, so that you can access it from simple command embeded in SMS.
    Features: user-generated content and applications specifically aimed at the mobile phone — iPhone as the primary platform
    Proof of concept under developement.


    mobilezoo.biz: in this museum you'll find almost every mobile phone specifications — developers use it to track their mobile application deployment statistics.


    boursomac.com: discloses original news and contents about Apple products, including: iPhone, Macs, etc. Anyone can publish on the site.
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