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Lite Edition, Year 2017
Vol. 24, Sat. Apr. 29th, 2017 05:35
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<1994

1997: ONE YEAR ON ANGEL QUEST


Angel Quest

July. 10th, 1997 02:33 by sdelucaPermalink | TrackBack: http://stephanedeluca.com/trackback/238 — updated on . 0th, 0000 00:00 exists for 19 years & 9 months ago

Angel Quest is the video game I developped from may 1996 to september 1997 for GT Interactive. This project was the first that was using optic motion capture for realtime animation: we pioneered this advanced technology.
The game was developped for Sony PlayStation and PC.



Realtime optical motion capture

Nov. 11th, 2005 23:18 by sdelucaPermalink | TrackBack: http://stephanedeluca.com/trackback/277 — updated on July. 24th, 2006 23:32 exists for 11 years & 5 months ago - .

The main character of the game was an angel. This did not make motion capture very trivial.

Most of the animation to capture was difficult because it was requiring a lot of imagination and tricks as for this angel take off.

You can see two out of eight infrared cameras that enable the system to capture the trajectory of the balls glued on the actor.
Acting and fighting
This character was supposed to float in the air. You can see me shaking a base on which the actor is sitting.
The actor is ready for a strike. You cansee on the rear two cameras as well as the super computer starting capuring the movement.



   

Video Games Track Record

2003 — Nightmare Creatures 3 »


2000 — Nightmare Creatures 2 »


1998 — Commando »


1997 — Angel Quest


1996 — STORM »


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