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Sdl's Egosystem
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مصطفی الجوّال

Lite Edition, Year 2017
Vol. 24, Fri. Dec. 15th, 2017 18:54
M C M L X X X I I :   T H I R T Y - F I V E   Y E A R S   O F   P R O G R A M M I N G   A N D   T E C H N O L O G Y   D E S I G N 
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BEFORE
<1994

1982–2017: THIRTY-FIVE YEARS OF MISCELLANEOUS STUFFS


This page is dedicated to the many projects I completed in parallel during my successive main positions.
It could be some side projects in the company I worked for, or personal things I addressed in relation to my own personal interest.


1997: Asterix demo

Nov. 11th, 2005 23:18 by sdelucaPermalink | TrackBack: http://stephanedeluca.com/trackback/343 — updated on Sept. 5th, 2006 00:44 exists for 12 years & a month ago - .
During the development of Commando I had to make a one week demo of Asterix for a pre-sale project for Infogrames Entertainment, back in 1997.

This project was targetting PCs and PlayStation One, so I took advantage of the engine I was developping: I plugged some artworks I have been made by an external studio in Paris and made use of motion captured animation from my former project Angel Quest.

I programmed an RTC intro for the game, featuring a night and day management cycle, for wich I aslo rogrammed a realtime fire effect.

I included some sound fx and in a couple of days I completed a short demo, where you were able ta wander n the small village.



Look at the following screen shots:

   

Before 1994

1997 — Miscellaneous


1991 — PC2000, PC integrator »


1982 — My Computer History »







“The times, they are a-changin'”.... or Roll Your Own Professional Video Game back in 1993

July. 23rd, 2006 22:09 by sdelucaPermalink | TrackBack: http://stephanedeluca.com/trackback/344 — updated on Sept. 5th, 2006 00:45 exists for 11 years & 4 months ago - .

During 1993 and 1994 I wrote a book for Addison Wesley about how to create a professionnal video game on PCs.
At that time, you had to know a lot about the underlying hardware and to be fluent in assembly language and C or C++:
-- Recall yourself the Intel 386 and its 32-bit protected memory model for instance. In that mode, you were able to address all the memory at once, avoiding to dea with EMS.
-- And what about the various graphics card that were on the market at that time? Each chipset had to be adressed specifically with the relevant asm code and port management. And by 1993, no much -- not to say none -- information was available, including on the Internet.
-- The sound cards? Do you remember the Garavis Ultra Sound ?
-- And what to say of the interrupts for DOS.

And much more in the book.

Read the excerpt (in french only) to see how -- in this area, Bob Dylan was true -- things have dramatically changed.





Download the excerpt


If you do not succeed to download the PDF, click-right on the link and select "Save As..." option from the menu.
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