During the development of
Commando I had to make a one week demo of Asterix for a pre-sale project for Infogrames Entertainment, back in 1997.
This project was targetting PCs and PlayStation One, so I took advantage of the engine I was developping: I plugged some artworks I have been made by an external studio in Paris and made use of motion captured animation from my former project
Angel Quest.
I programmed an
RTC intro for the game, featuring a night and day management cycle, for wich I aslo rogrammed a realtime fire effect.
I included some sound fx and in a couple of days I completed a short demo, where you were able ta wander n the small village.
Look at the following screen shots: