Realtime optical motion capture

Nov. 11th, 2005 23:18 by Stéphane de LucaPermalink | TrackBack: — updated on Nov. 13th, 2018 01:17 exists for 18 years & 5 months ago - .

The main character of the game was an angel therefore most of the animation was difficult to capture:

A great deal of imagination was involved and we used a lot of tricks to achieve the capture: for instance, when we captured the take off:

Eight optical infrared cameras system

You can see two out of eight infrared cameras that enable the system to capture the trajectory of the balls glued on the actor:


This character was supposed to float in the air. You can see me shaking a base on which the actor is sitting.


The actor is ready for a strike.

By the way, one can see on the rear, two cameras as well as the super computer starting capturing the movement.