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Sept. 5th, 2006 18:26And you think your site has a chance to be indexed in google.com with a decent rank?
Aug. 5th, 2006 01:37Mobile Earth; Supports Collada
July. 29th, 2006 19:47A 3-CD-set Game
July. 26th, 2006 20:47Site Index
July. 26th, 2006 13:25Taxonomy
July. 23rd, 2006 22:091994: My book about Rolling Your Own Professional Video Game back in 1993

And you think your site has a chance to be indexed in google.com with a decent rank?

Sept. 5th, 2006 18:26 by Stéphane de LucaPermalink | TrackBack: https://stephanedeluca.com/trackback/357 — updated on Sept. 10th, 2006 11:40 exists for 19 years & a month ago - .

You certainly have been successful in indexing your site on google.com.

As a consequence, you think that when the search engine bot reads your site pages, it indexes it accordingly. And that's right.

But if you anyone can quickly find your site when he googles for related words, you're probably wrong.

These days, there are zillions of sites currently indexed, and it is common to have thousounds of related site found by google when you type in common names.

Therefore, how can google know that your site is more relevant for a given set of words, than an other one?

And that is the key questions.

All search engine have developped complex algorithms to answer the question. And then, sort sites accordingly.

What characteristics SE use for building your rank:
- the number of link that links to your site.
- the list of words on a given page and their rarity or most precisely, their attrackness at the moment
- the number of pages your site has

So how is the chance for your site to be in the first page. I would say very little. And here is why:

- Your site counts few link to it, surely less than 100.
- It has a in ecces of 100 pages or mybe 2 or 3 hundreds pages
- You speak about some topics, it's specialied.

So what do some site for being so higly ranked? You'll tell me yo'ure gonna write tons of article, ask your friends to link to your site, and you'll make it...

Fool you are... Have you ever heard about cloaking? Or SEO aka Search Engine Optimization?

The first place to look at is... crawlers. You know, this little spice of softare that automatically browse your site every now and then, colelcting the content or your pages.

What if you were serving special content to this bot so that you let it know that you have thousands pages on valuable content?

Here we are: Cloaking...

Many web sites are presenting a different content to search engine bots than to human browsing.

They do that in order to optimize their index rank, using one of the most famous SEO (Search Engine Optimization) technics. Some are creating thousounds of page, on-demand with kilobytes of highly ranked words and expressions.

Others "simply" hide text taking advantage of the intrecasie of HTML. And for example, a company A includes many references of its competirors product name...

That's not fair.

What to do then?

As you certainly don't cloak, you need a tool to control your competitor site.

I wrote this tool, and I let you use it ffreely. It's browseAs.com

This unique service lets you to browse your competitor's Web page or any Web site by taking the identity of one of your favorite search engine.

This way, you become ubiquitous. And you discover this hidden world above suspicion...

Go ahead.
Sdl




Mobile Earth; Supports Collada

Aug. 5th, 2006 01:37 by Stéphane de LucaPermalink | TrackBack: https://stephanedeluca.com/trackback/351 — updated on Nov. 12th, 2018 23:47 exists for 19 years & 2 months ago - .

I have recently added the support for the collada file format: this enable me to have better detailed obejects in the game. In addition, I can now get any object published on Google 3D Wharehouse.




A 3-CD-set Game

July. 29th, 2006 19:47 by Stéphane de LucaPermalink | TrackBack: https://stephanedeluca.com/trackback/349 — updated on Nov. 13th, 2018 01:35 exists for 19 years & 3 months ago - .

The game features about 1 hour and a half of video, plus 13 sound tracks.
The game won the Fiction prize of the World Festival of Underwater Pictures in Antibes, France, in 1996.
As I don't have a numeric version of the movie, the following is an attempt to reconstitute it by taking snap shots from the game:

Intro

Prolog:

Arrival on departure site:

Arrival at HP1: the first underwater station

Getting to the broken drill head

Arrived at HP5 underwater station:

HP5:

A Monacus…

…is causing an the accident:

Need to explore with STORM through the passage:


Discovering Atlantis and Mikonos

The probe detects unknown life:

Briefing:

Meeting Atlantis:

Ennemies are coming:

Atlantis history explained:

Medusa attacks:

Mikonos lose:

Mikonos wins:


Game Over




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Site Index

July. 26th, 2006 20:47 by Stéphane de LucaPermalink | TrackBack: https://stephanedeluca.com/trackback/347 — updated on Apr. 25th, 2019 16:10 exists for 19 years & 3 months ago - .

global $db, $siteid;
$object=”“;

$query = “SELECT id, title, subject, refurl, published, authorid FROM columnarticles where site_id=’$siteid’ ORDER BY title ASC”;

$arts = $db->querySelectAllRows( $query);

reset($arts);

$n = count($arts)>>1;

$alphabet=”| “;

$i=0;
foreach ( $arts as $art )
{ if (!hasAccessRightsToArticle($art) ) { $i++; continue; }

if (empty($idx)) $idx = mb_strtoupper( mb_substr($art[title],0,1));

$nidx = mb_strtoupper( mb_substr($art[title],0,1)) ;

if ($nidx != $idx) { $idx = $nidx; $object .= “ 

$idx

“; $alphabet .= “$idx | “; }

$allTags = split(“;\s*”, $art[subject]); $tags = “”; foreach ($allTags as $tag) { $tags .= “$tag “; } //$tags = “(Tags: “.str_replace(“;”,”; “,$art[subject]).” )”;

// GET TO ARTICLE PAGE //if (ItsMe()) {print $pageurl; }

if (!stristr($art[refurl],$domainname)) $object .= “$art[title] $tags
“ ; else $object.= “$art[title] $tags
“ ;

$i++;
}

$object = “

“.$alphabet.”



.$object.”
“.$alphabet.”

“;

$common = $object;




Error

syntax error, unexpected '$tag' (T_VARIABLE), expecting ',' or ')' for /article/345

Taxonomy

July. 26th, 2006 13:25 by Stéphane de LucaPermalink | TrackBack: https://stephanedeluca.com/trackback/345 — updated on Apr. 25th, 2019 16:03 exists for 19 years & 3 months ago - .

$object = "

Here we discuss about the following topics, each indexed with a collection of tags. The bigger the tag size, the more popular. Just click on the appropriate tag to display all related articles.


"; /* ---- PARTIALS ------ */ $common = "
"; $query = " SELECT tag, count AS size FROM tags WHERE site_id='".Webengine::$site['ID']."' GROUP BY tag ORDER BY tag DESC "; $tags = $db->selectAllRows($query); $maxSize = 0; foreach ( $tags as $tag ) { if ($tag[size]>$maxSize) $maxSize = $tag[size]; //$total += $tag[size]; } reset($tags); foreach ( $tags as $tag ) { if ($tag[size] <= 0) continue; $r = tagWeight($tag[size], $maxSize); if (!$r) continue; $weight = $r[weight]; $size = $r[size]; $easeOut = $r[easeOut]; $percent = $r[percent]; $selected = (strtolower($selectedTag)==strtolower($tag[tag])) ? " is-danger":""; $common.= sprintf("$tag[tag] ",$percent); /* if ($tag[size] == 0) continue; $norm = $tag[size]/$maxsize; $percent = 100*$norm; //$size = (int)(200+200.0*exp(20*$norm)); $size = max(200,(int)(900*$norm)); $title = $percent < 0.1 ? "<0.1%" : sprintf("%.001f %%", $percent); $common.= "$tag[tag] "; */ } $common .="
"; /* ------------*/ $object.= $common;



1994: My book about Rolling Your Own Professional Video Game back in 1993

July. 23rd, 2006 22:09 by Stéphane de LucaPermalink | TrackBack: https://stephanedeluca.com/trackback/344 — updated on Nov. 18th, 2018 05:26 exists for 19 years & 3 months ago - .

During 1993 and 1994 I wrote a book for Addison Wesley about how to create a professionnal video game on PCs.

At that time, you had to know a lot about the underlying hardware and to be fluent in assembly language and C or C++.

Reminding the Intel 386 and its 32-bit protected memory model for instance? In that mode, you were able to address all the memory at once, avoiding to deal with EMS (Extended Memory System).

And what about the various graphics card that were on the market at that time? Each chipset had to be adressed specifically with the relevant asm code and port management. And by 1993, no much — not to say none — information was available, including on the Internet.

The sound cards? Do you remember the Gravis Ultra Sound?

And what to say of the interrupts for DOS?

Read the excerpt (in french only) to see how — in this area, Bob Dylan was true — things have dramatically changed.

Download the excerpt




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