The project started in September 2000 in the pre-design stage. In addition to the concept document of the game, the very compact team (5 staffs) released the following pre-trailer. It was intended to communicate about the game to Kalisto members as well as to the publisher community.
As soon as we received the Xbox kit, during June 2001, we did port our PC engine in less than 3 months; we produced an interactive demo of the game for the London ECTS 2001 where it received an extremely positive welcome.
Many publishers were interested in publishing the game, and finally UBIsoft did sign the contract.
Unfortunately, with the bankruptcy of Kalisto in April 2002, the development was stopped and the promising title will never hit the market.