Realtime optical motion capture
Stéphane de Luca — Permalink | TrackBack: https://stephanedeluca.com/trackback/277 — updated on Nov. 13th, 2018 01:17 exists for 19 years & a month ago - .
Nov. 11th, 2005 23:18 by The main character of the game was an angel therefore most of the animation was difficult to capture:
A great deal of imagination was involved and we used a lot of tricks to achieve the capture: for instance, when we captured the take off:
Eight optical infrared cameras system
You can see two out of eight infrared cameras that enable the system to capture the trajectory of the balls glued on the actor:
Acting
This character was supposed to float in the air. You can see me shaking a base on which the actor is sitting.
Fighting
The actor is ready for a strike.
By the way, one can see on the rear, two cameras as well as the super computer starting capturing the movement.