1 |
Feb. 6th, 2005 |
|
Nightmare Creatures : Third Opus
|
NC3 Nightmare Creatures 3 Kalisto |
2 |
Sept. 10th, 1998 |
|
Commando
|
Commando Virtual studio Namco |
3 |
Apr. 19th, 2002 |
|
Nightmare Creatures 3 : a unique video game !
|
NC3 |
4 |
Apr. 10th, 1996 |
|
S.T.O.R.M.: Looking for Praxilium
|
STORM S.T.O.R.M Virtual studio |
5 |
July. 29th, 2006 |
|
A 3-CD-set Game
|
STORM S.T.O.R.M Stephane de Luca Virtual studio |
6 |
July. 10th, 1997 |
|
Angel Quest
|
Angel quest Virtual studio GT interactive |
7 |
Nov. 11th, 2005 |
|
1998 and 2005: Porting my game engine from PlayStation to PC
|
WarStation Asterix |
8 |
July. 2nd, 2006 |
|
Nightmare Creatures 2: the videos of the game
|
NC2 Nightmare Creatures 2 Kalisto |
9 |
July. 2nd, 2006 |
|
Nightmare Creatures 3: the animatics of the game
|
NC3 Nightmare Creatures 3 Kalisto Animatic |
10 |
June. 10th, 2000 |
|
Nightmare Creatures 2 : Crowley's back!
|
NC2 NC Kalisto Rob Zombie |
11 |
July. 23rd, 2006 |
|
1994: My book about Rolling Your Own Professional Video Game back in 1993
|
Addison Wesley Book |
12 |
July. 10th, 1997 |
|
Angel Quest: PlayStation screenshots
|
Angel quest Virtual studio GT interactive PlayStation |
13 |
June. 30th, 2004 |
|
2004: HTTP multiplayer technology
|
MPIF Multiplayer Wireless HTTP |
14 |
July. 18th, 2009 |
|
Marychard™ Technology for iPhone®: 3D and networking
|
Marychard iPhone |
15 |
July. 18th, 2018 |
|
Marychard™ Technology for iOS®: #Swift4.2 and #AR
|
Marychard iPhone iOS Swift AR |
16 |
Oct. 21st, 2005 |
|
The minister delegated to Industry visited us
|
François Loos In-Fusio Gilles Raymond |
17 |
July. 18th, 2009 |
|
Marychard™ Technology for iPhone®: Preview
|
Marychard iPhone Swift 3D Game |
18 |
Aug. 5th, 2006 |
|
Mobile Earth; Supports Collada
|
Collada mobile earth google kmz dae |
19 |
May 15th, 2000 |
|
What is a milestone?
|
NC2 NC Kalisto |
20 |
Sept. 10th, 1998 |
|
Commando
|
Commando Virtual studio Namco |
21 |
Jan. 19th, 2009 |
|
S.T.O.R.M.: back in memories
|
STORM saturn sega |
22 |
Feb. 23rd, 2009 |
|
Web service monitoring: when graphics matters
|
linux web mobile monitoring graphics visual |
23 |
Nov. 11th, 2005 |
|
1997: Asterix demo
|
Asterix Virtual studio Infogrames |
24 |
June. 30th, 2006 |
|
Project X Making Off
|
Web-to-wireless MMO Project X |
25 |
Nov. 11th, 2005 |
|
Realtime optical motion capture
|
Angel quest Virtual studio GT Interactive |
26 |
June. 18th, 2006 |
|
2006: Mobile Earth GIS Technology
|
Mobile earth Google earth Video Streaming GIS |
27 |
Nov. 11th, 2005 |
|
Realtime Movement Optical Capture Capture
|
Angel quest Virtual studio GT Interactive |
28 |
Jan. 8th, 2007 |
|
CONSULTING FOR MERGERS & ACQUISITION
|
consulting M&A F&A |
29 |
June. 30th, 2006 |
|
2005: Web-to-Wireless MMO Technology
|
Web-to-wireless MMO Project X |
30 |
Nov. 15th, 2009 |
|
Does Apple have the sense of humour? — or how you could have had Steve Jobs in your pocket for Christmas!
|
AppStore iPhone Apple SantaJobs Santa-Claus drPpouille.com Marychard |
31 |
June. 1st, 2006 |
|
Our life as a programmer will never be the same.
|
Sdl |
32 |
Dec. 12th, 1997 |
|
Mars Special Ops Handbook
|
Commando Virtual studio Namco |