HomepageLog inSign upSite MapPasser en français  
Search
Sdl's Egosystem
s t e p h a n e d e l u c a . c o m


مصطفی الجوّال

Lite Edition, Year 2017
Vol. 24, Mon. Oct. 23rd, 2017 09:55
M C M L X X X I I :   T H I R T Y - F I V E   Y E A R S   O F   P R O G R A M M I N G   A N D   T E C H N O L O G Y   D E S I G N 
BLOG
Home
Curriculum Vitæ
Résumé
Blog
IPHONE® & IPAD® DEVELOPMENT
LeKiosque™: First 3D Newsstand For IPad®
MaryChard™: Hiperf 3D & Collada
SdlImage™: 3D Graphics Booster
MOBILE/TELCOS
Mobile Web: 35M Pages/month
Mobile Earth
Mobile MMO
Wireless Multiplayer
VIDEO GAMES INDUSTRY
Nightmare Creatures 3 (Ubisoft)
Nightmare Creatures 2 (Konami)
Commando (Namco)
Angel Quest (GT Interactive)
Storm (Electronic Arts)
Asterix & Books (Canal Plus)
CONSULTING
Consulting & M&A
Business
3D NEWSSTAND
SINCE 2010
MOBILE WEB
2009
CONSULTING M&A
2007
MOBILE EARTH
2006
MOBILE MMO
2005
WIRELESS MULTIPLAYER
2004
VIDEO GAMES INDUSTRY
1994-2003
BEFORE
<1994

Nightmare Creatures 3: the animatics of the game

July. 2nd, 2006 21:36 by sdelucaPermalink | TrackBack: http://stephanedeluca.com/trackback/336 — updated on Sept. 5th, 2006 00:43 exists for 11 years & 3 months ago - .

These animatics are the next step after the design and execution of the storyboard.
Animatics are used to validate both the camera moves and general timing of the movie, prior the making of the actual realtime cinematic.
Enjoy!

Game introduction

Day One: The legend of the Raven

Day One: Meeting Boris

Day One: The Hung Man

Day to Night: Sandra's transformation




Copyright © 1994 ˜ 2017 dsei.biz / Stéphane de Luca — All Rights Reserved | 09:55 AM RSS RSS Feed  | Best viewed with Apple logo Safari