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Commando
Sept. 10th, 1998 02:41 by sdeluca — Permalink | TrackBack: http://stephanedeluca.com/trackback/239 | - .Commando Leave a comment | Reddit! |
![]() Commando is a military action game designed and developped at Virtual Studio in France for Namco Japan on Sony PlayStation. I started the project for some weeks when Pavlos Germidis joined me for what I believe was a great adventure. In addition to driving the project, as always I did the 3D engine, tools and game programming while Pavlos Germidis brought the artwork design and the story pitch; he also did--by his own--the nice CGI which introduces the game. Pips did the 3d realtime modeling and texture design based on Pavlos' bio designs. Many trips to Japan was required in order to aggree on the right game design and technical features to be developped, and--obviously--all the financials terms. The contract was signed in Tokio at the Namco building.
Commando
Sept. 10th, 1998 02:41 by — Permalink | TrackBack: http://stephanedeluca.com/trackback/280 | — — Sorry, this content is not available in english. - .Commando Leave a comment | Reddit!![]() Commando est un jeu d'action militaire conçu et développé à Virtual Studio en France pour Namco au Japon sur Sony PlayStation. I débuté le projet pendant quelques semaines quand Pavlos Germidis me rejoigna pour ce que pense avoir été une belle aventure. In addition to driving the project, as always I did the 3D engine, tools and game programming while Pavlos Germidis brought the artwork design and the story pitch; he also did--by his own--the nice CGI which introduces the game. Pips did the 3d realtime modeling and texture design based on Pavlos' bio designs. Many trips to Japan was required in order to aggree on the right game design and technical features to be developped, and--obviously--all the financials terms. The contract was sign in Tokio at the Namco building.
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