The main character of the game was an angel therefore most of the animation was difficult to capture:
A great deal of imagination was involved and we used a lot of tricks to achieve the capture: for instance, when we captured the take off:
You can see two out of eight infrared cameras that enable the system to capture the trajectory of the balls glued on the actor:
This character was supposed to float in the air. You can see me shaking a base on which the actor is sitting.
The actor is ready for a strike.
By the way, one can see on the rear, two cameras as well as the super computer starting capturing the movement.