HomepageLog inSign upSite MapPasser en français  
Search
Sdl's Egosystem
s t e p h a n e d e l u c a . c o m


مصطفی الجوّال

Lite Edition, Year 2017
Vol. 24, Fri. Dec. 15th, 2017 18:50
M C M L X X X I I :   T H I R T Y - F I V E   Y E A R S   O F   P R O G R A M M I N G   A N D   T E C H N O L O G Y   D E S I G N 
BLOG
Home
Curriculum Vitæ
Résumé
Blog
IPHONE® & IPAD® DEVELOPMENT
LeKiosque™: First 3D Newsstand For IPad®
MaryChard™: Hiperf 3D & Collada
SdlImage™: 3D Graphics Booster
MOBILE/TELCOS
Mobile Web: 35M Pages/month
Mobile Earth
Mobile MMO
Wireless Multiplayer
VIDEO GAMES INDUSTRY
Nightmare Creatures 3 (Ubisoft)
Nightmare Creatures 2 (Konami)
Commando (Namco)
Angel Quest (GT Interactive)
Storm (Electronic Arts)
Asterix & Books (Canal Plus)
CONSULTING
Consulting & M&A
Business
3D NEWSSTAND
SINCE 2010
MOBILE WEB
2009
CONSULTING M&A
2007
MOBILE EARTH
2006
MOBILE MMO
2005
WIRELESS MULTIPLAYER
2004
VIDEO GAMES INDUSTRY
1994-2003
BEFORE
<1994

Commando

Sept. 10th, 1998 02:41 by sdelucaPermalink | TrackBack: http://stephanedeluca.com/trackback/239 — updated on Mar. 11th, 2008 00:19 exists for 19 years & 3 months ago - .

Commando
is the video game I developped from october 1997 to september 1998 with a very small team. The project started with the development of a prototype of the game that we developped in only 3 months.
Commando is a military action game designed and developped at Virtual Studio in France for Namco Japan on Sony PlayStation. I started the project for some weeks when Pavlos Germidis joined me for what I believe was a great adventure.
In addition to driving the project, as always I did the 3D engine, tools and game programming while Pavlos Germidis brought the artwork design and the story pitch; he also did--by his own--the nice CGI which introduces the game.
Pips did the 3d realtime modeling and texture design based on Pavlos' bio designs.

Many trips to Japan was required in order to aggree on the right game design and technical features to be developped, and--obviously--all the financials terms. The contract was signed in Tokio at the Namco building.
You can see me below, with the white shirt and Namco's CEO and his team:
You can see Pavlos on the right and me during the commando project



Copyright © 1994 ˜ 2017 dsei.biz / Stéphane de Luca — All Rights Reserved | 06:50 PM RSS RSS Feed  | Best viewed with Apple logo Safari